PORT RECORDANYPS5 GAME REPORTS
INDEPENDENT COMMUNITY RECORDREVIEWED 2026-10-17 · RELEASE v0.1.2
DATA SNAPSHOT 2026-10-17RELEASE v0.1.2 · OCT 14Release notes ↗

Upstream implementation coverage

MeasureReported snapshotMeaning
Library functions3,292 / 3,706 · 88.83%Implementation coverage, not a playable-games rate.
Shader instructions1,166 / 1,166 · 100%Recorded instruction coverage, not full rendering correctness.

Read 2026-10-17 from the upstream progress data ↗. This page is a snapshot, not a live counter.

Selected game milestones

  1. Furi · Windows source report adds menu and tutorial-fight screenshots, exact build and a repeatable post-boss crash.

    Original evidence ↗
  2. Stray · New main result adds startup workarounds and a 60-second DeadCity measurement.

    Original evidence ↗
  3. Ghost of Yōtei · Separate Linux/RDNA4 run records an OOM stop.

    Original evidence ↗
  4. Grand Theft Auto V · A separate POC branch reports the prologue around 21 FPS on another Windows machine.

    Original evidence ↗
  5. Gran Turismo 7 · Separate RTX 4090 stock-main failure report posted.

    Original evidence ↗
  6. Demon’s Souls · Linux/RADV follow-up reaches character creation with visible artifacts.

    Original evidence ↗
  7. Animal Well · Title, New Game and the first room render at about 58 FPS over 120 seconds.

    Original evidence ↗
  8. Hades II · Native startup exits before presenting on the reported RADV validation build.

    Original evidence ↗
  9. Astro Bot · Linux/RDNA4 Crash Site measurement and a separate unresolved resource-staging report are added.

    Original evidence ↗
  10. Ghost of Yōtei · Windows experimental runs reach the opening scene and setup screens.

    Original evidence ↗
  11. Demon’s Souls · Source update distinguishes stock-main loading failure from the patched tutorial result.

    Original evidence ↗
  12. DOOM Shareware (homebrew) · E1M1 renders at 35 FPS; movement, firing, a health pickup and automap are checked.

    Original evidence ↗

A merged PR or a higher implementation percentage does not establish a game’s status. Read the exact test report.

SOURCE REVIEW / OCTOBER 17, 2026

Latest AnyPS5 source and game-report updates

These changes were checked against upstream documents and original game discussions. A new report is not a completed playthrough; current main instructions are kept separate from tagged-release examples.

Documentation snapshot: 5f61879a9 ↗. The original source review and its limitations remain on each linked page.

What the AnyPS5 progress snapshot establishes

AnyPS5 progress combines dated engineering work with separate per-game observations. A higher implementation counter does not mean the same percentage of games is playable.

Read AnyPS5 progress beside the original source date and build. A merged change may fix one path while another scene still needs an unimplemented function. Keep release notes separate from experimental results.

For a practical next step, choose a game report rather than treating AnyPS5 progress as a system-requirements calculator. Preserve the platform, patches and limitations that belong to that observation.