AnyPS5 Linux setup: prepare and convert
chmod +x ./relinker-v0.1.2
./relinker-v0.1.2 'source/input.elf' 'output/app.elf'The output directory must already exist. Use clean ELF input with its original module directory. Intel hosts may need --to-intel; read the title’s report and the documented limitation on runtime-generated instructions.
2. Keep the Linux libraries with the output
output/
app.elf
libs/
<Linux host PRXs>
app0/
eboot.bin
<title resources and converted modules>Use Linux libraries from the same release. Copying Windows PRXs into this layout does not make them native Linux libraries. A source-built test needs converter and libraries from its stated revision.
3. Preserve execute permissions and read stderr
chmod +x 'output/app.elf'
./output/app.elfA browser download or copy can lose execute permissions. Read the first startup error before changing flags. An unresolved symbol may indicate a mismatched runtime or missing implementation; compare the error guide and upstream version-pairing report.
4. Match the driver-specific memory path
Current upstream documentation describes /dev/udmabuf access for drivers importing dma-buf memory. A permission failure can force copies and cause later GPU-access failures. This is a driver-dependent path; do not apply a permission change blindly to every Linux machine.
The game chooses a usable Vulkan device; ANYPS5_GPU can select a documented name fragment. See current usage for your recorded build’s behavior.
Sources
Prepare your next step.
Use the local tools alongside the upstream documentation.