PC STATUS / SOURCE REVIEW 2026-10-17

Hollow Knight: Silksong on PC: official version and experiment

An official PC route is linked separately below. The records on this page concern the PS5 executable or named homebrew build.

What is established for Hollow Knight: Silksong on PC? A Windows follow-up reaches opening gameplay on unmodified main 18c438b10, mostly at 60 FPS. The older PR-stack result is separate historical context.

Official platform information ↗

Compare PC project routes · Find the AnyPS5 GitHub sources

Hollow Knight: Silksong on PC: compatibility evidence

The October 13 Windows follow-up names main 18c438b10 with no local source patches and no APS5/ANYPS5 environment variables. It reaches intro, menus and a new game using a DualSense, with working rendering, text and audio reported. Source ↗

The older main d70b8998 integration required a set of PRs and APS5_STORE_AT_FLIP=1. Do not copy those requirements into the newer record without checking its source. The documented scope is opening gameplay, not a finished campaign. Source ↗

Official PC edition ↗

Compare builds and reported hardware

Hardware / platformBuild / reported resultEvidence
PPSA12544
Core i9-10850K
RTX 3080
32 GB RAM · Windows
main 18c438b10 · no extra PRs or local patches
Gameplay reported

Intro, menus and opening gameplay; above 50 FPS and mostly 60 FPS reported with DualSense.

Main snapshot · Test date unknown
Details ↓
Report ↗

Test reports

Hollow Knight: Silksong on PC · Windows · Main snapshot

Gameplay reported

Intro, menus and opening gameplay; above 50 FPS and mostly 60 FPS reported with DualSense.

Title ID
PPSA12544
Test date
Unknown — not stated in source
Post date
2026-10-13
System
Windows 11 · NVIDIA 610.74
Tested build
main 18c438b10 · no extra PRs or local patches
Reported CPU
Core i9-10850K
Reported GPU
RTX 3080
Reported RAM
32 GB
Evidence
ps54all ↗

Game 01.000.010; guest-module layout is described in the source. No full-game test or minimum specification is established.

Known limitations

  • Game 01.000.010; guest-module layout is described in the source. No full-game test or minimum specification is established. Evidence ↗

Reported milestones

  1. Intro, menus and opening gameplay; above 50 FPS and mostly 60 FPS reported with DualSense.

    Source ↗

Common questions

Does this result apply to every build?

No. The source records apply to their named platform, revision and patches. A higher stage on a contributor branch is not a result for every release.

Is this a full-game completion report?

No complete playthrough is established by these selected records. Read the specific scenes, test duration and limitations before extending the result.

Hollow Knight: Silksong on PC: is this a complete playthrough?

The selected reports establish only their recorded scenes and stopping points. None of these entries establishes full-game completion. Read the original report before extending its scope.

Hollow Knight: Silksong on PC: are these minimum requirements?

No. The hardware belongs to a particular reported build and test. It is not a minimum specification, a recommendation for the official PC edition or a prediction for another machine.

Hollow Knight: Silksong on PC: which game edition is tested?

Hollow Knight: Silksong reports here concern the PS5 edition identified by each title ID. Results from another console generation or the official PC edition must be kept separate.

Has Port Record reproduced this test?

No. These are reviewed community reports. Follow the original source for its complete environment; our review date is not a test date.

Hollow Knight: Silksong on PC: prepare the same build

Use the title’s build and patches as your reference. These tools prepare input and compare records; they do not reproduce a test.

To investigate Hollow Knight: Silksong on PC, start from the source attached to the exact platform and build record. Preserve the local patches, game version and observed scene before comparing a new result. A source update can change the context after this review.

Sources